Wednesday, 26 June 2013

Accessorieess

Another simple progress post today, I've been working on armour shapes and accessory modelling. 
So far I've been trying to get it to fit the shape of the body as it's meant to be use flexible pieces.
Really making an effort to get it out of the way so I can spend more time on UV'ing and texturing my model.






Wednesday, 19 June 2013

Progress Post #243

Progress has been going well, I've got the basic mesh with the clothes sculpted and right now I'm working on making the armour and mask that goes over the clothes.




I've tried posing my drawing class mudbox model, and generally it works for small changes in posture. 
If you go too far you end up with something like this: 



It's workable, but things like that are pretty annoying.

Also here's a sketch from my drawing project that further illustrates how I want this character to turn out. 


Next step, more modelling and uv's / texturing.

Wednesday, 12 June 2013

The 13th...

Well for the last few weeks I've been working away on my maya mesh, progress has been slow and not much had been happening with it.

To be honest the process of making edge loops and adjusting little bits at a time is not a favourite of mine. I don't want to abandon the idea but the process is pretty slow a the moment. I've decided to switch to using a mudbox base mesh that I've tweaked the anatomy and proportions of.

Now I need to bulk out the clothes and areas where it folds, then add accessories such as the mask, armour and other pieces.