Wednesday, 15 May 2013

Project Brief: Character Design

Alright, for our major project we have to design a character. This is the basic structure and starting point of any successful animation/game/film character, so it's pretty important.
We'll be coming up with a backstory for our character, designing colour, shape, silhouettes, texture and composition, then eventually modelling it all in Maya.

I've been doing a bit of research into the basics of it, what media can be used, structures behind other famous designs and how they work.

Here's a neat video from a sculptors perspective, which explains how sculpting can be used to great effect in character design.
For me it's great inspiration as sculpture really is my forte', so I'll probably do some sculpture sketches for my initial designs.

http://www.pixar.com/behind_the_scenes/Sculpting#

Next post I'll be describing my character and showing some sketches and starting points.

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